Hyd World credits
An original open-world game set in Hyderabad, built from open data.
- Map data © OpenStreetMap contributors, available under the Open Database Licence (ODbL).
- Places to eat for delivery missions: OpenStreetMap contributors (ODbL), shown under made-up or play-on names. No restaurant is affiliated with or endorses this game.
- Buildings © Overture Maps Foundation.
- Building heights from Google Open Buildings 2.5D (CC BY 4.0).
- Terrain: Copernicus DEM, © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018, provided under COPERNICUS by the European Union and ESA.
- Land cover © ESA WorldCover project 2021 / Contains modified Copernicus Sentinel data (2021) processed by ESA WorldCover consortium (CC BY 4.0).
- Metro timetable data provided by Hyderabad Metro Rail Ltd. Trains are shown at their scheduled positions from the published timetable, not live tracking. This project is not endorsed by HMRL.
- Sound effects, all CC0 1.0 (public domain): Kenney (interface, jingles, impact sounds) and these Freesound users: 13FPanska_Mikova_Adela (motorbike horn); a deleted Freesound user (coins paid); AmishRob (car horn); AndrewAlexander (car engine); Anzbot (auto rickshaw horn); audible-edge (tyre squeal); flood-mix (metro train on the viaduct); Kriaa (auto rickshaw engine); kyles (street ambience); lmbubec (scooter engine); qubodup (bus and truck engine, knock); Singular_Estudio (650 twin motorbike engine); squareal (crash); trezz77 (bus horn); Zott820 (food bought). Cut, looped and mixed for the game.
- Made with the Godot Engine (MIT licence).
Privacy
The game counts anonymous usage to find what to fix: how far loading gets and how long it takes, frame rate and graphics chip, device kind, browser, country, the site you came from, and game moments such as deliveries and rides. Only daily totals are stored, with no IP address, name or device id. Your browser keeps the dates of your first and last visit so a return can be counted. Turn on Global Privacy Control in your browser to send nothing. Your player name, friends, coins and messages are stored on the game server to make multiplayer work.